Some of these things I now know to avoid next time, however I will need to continue looking into the proper use of Ncloth and, more importantly, on how to texture cloth-like objects for a lighter feel. It feels too heavy and there was too big a difference between the low and high poly that caused errors in the baking. While better in the final model then the first attempt, I am not overly happy with the dress. I’ve already discussed my issues with the cloth in this post(LINK), however now i’m at the end of the project I can comment with a view to next time. My focus on overall sculpting and cloth took too much time to greatly expand on this area during this assignment, however I think with my next attempt I will make this part of modeling the main focus. My knowledge on using alpha brushes for textural details is still next to nonexistent. While palatable this is an area I majorly need to spend more time on. While I didn’t do alpha based hair for this model, instead going for a cartoon like solid mass with a focus on sculpt details, I did attempt to give the character some finer details with alpha brushes before moving it to quixel, for skin pores and knuckle details. Next time around I feel I would work better making a mid poly maya model, where I can establish the lines and details with edge loops, and faces, and then transfer it to zbrush to refine the overall form. My skills improved but there are some areas that working off a maya base would have helped with, such as making the eyelids more distinct and other fine details. An area of weakness I discovered last time was my ability to sculpt faces so this time I spent the first few days in Zbrush doing practice bust of different styles. I had used Mudbox last summer for a modeling practice so sculpting wasn’t completely alien to me. Because of this, some aspects of the final model lack a level of polish they could have had if I had gone for something closer to my knowledge set, but I felt that would have defeated the point of this assignment to not use it to improve on these areas. Many of these are areas I had not covered before, and were outside of my area of knowledge.
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